#Starcraft brood war cutscenes upgrade#
Awesome but Impractical: In the first game due to their position at the very top of the tech tree and the huge cost to train and upgrade them.In the game they're support troops that specializing in calling down nuclear bombardments and disabling enemies. In the story they're the elite troops of the Terrans, covert assassins that demonstrate near-supernatural powers due to their incredible psychic abilities. The Ghost's role in the Terran military depends on if you refer to the gameplay or the story. Restraining Bolt: Because most Marines are conscripted criminals, they undergo neural resocializing to erase their memories and former personalities, giving them nice fake memories and rendering them completely obedient.Luckily, My Shield Will Protect Me: Get a combat shield in the sequel that boosts their HP by 10 in Starcraft II.But they only have 40 HP so even with Medics they'll die if you so much as sneeze on them. Glass Cannon: Give them Stimpacks and get a decent sized group and they'll destroy anything in seconds.Cast From Hit Points: Stimpack, which costs 10 HP but doubles their movement and attack rates for a period of time.
A single group of marines start looking mighty scary with strong micro. Moves to Crouching Moron, Hidden Badass once you learn to use their benefits.A comparitively small squad of Marines with Stimpacks and Medic support is a serious threat if the opponent isn't prepared for it.
The main force of the Terran squad, they're not very impressive in the HP or power department but make up for it with good versatility for their cost. PAGES WILL BE DELETED OTHERWISE IF THEY ARE MISSING BASIC MARKUP. DON'T MAKE PAGES MANUALLY UNLESS A TEMPLATE IS BROKEN, AND REPORT IT THAT IS THE CASE. THIS SHOULD BE WORKING NOW, REPORT ANY ISSUES TO Janna2000, SelfCloak or RRabbit42. The Trope workshop specific templates can then be removed and it will be regarded as a regular trope page after being moved to the Main namespace.
#Starcraft brood war cutscenes manual#
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